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acamci
2020-07-21 01:42
This installation utilizes the immersive audio design tool Inviso (http://inviso.cc), which is accessed via desktop browsers and best experienced with headphones. *Installation Guidelines:*  ? To see the current hierarchy of participant designs, go to https://docs.google.com/document/d/1sUoQl1hbtZQoox-PXwProUV8a1tHgJD6O4XJwAHP3AM/. You can download the designs at the links found in this document. ? You can select any design and build upon it. Simply download and import the zip file into Inviso (http://inviso.cc). You should add at least one new element to the base design you picked. You can remove elements from the base design as long as you retain at least one element from it. Both literal and conceptual representations of your daily environments are welcome: you can design an auditory simulation of your environment with recordings or found sounds, or you can create abstract representations with synthesized or composed elements. ? When you are done with your design, export it and go back to the Drive folder of the participant whose design you built upon. In that folder, create a new folder with your name and upload your Inviso export into this new folder using your Google account. Once you do this, the Google Doc will be automatically updated with your contribution included in the hierarchy of participant designs (i.e. you don?t need to edit the Doc yourself). *Inviso Quick Start Guide:*  You can press the blue "+" button and *click anywhere* to create *SPHERES* with omnidirectional sounds. You can populate these spheres with *CONES* with directional sounds. You can press "+" and *draw anywhere* to create *ZONES* with non-directional sounds. You can move your *HEAD* in the scene with W, A, S, D keys or with your mouse. You can add 3D motion *TRAJECTORIES* to the spheres and the head. *Aerial View* allows you to move objects horizontally. Tilt the scene by click-and-dragging to go into *Altitude View*, where you can move objects vertically. *Edit Object Mode* allows you to fine tune your cones. You can also control each element parametrically using the GUI window. You can pause individual elements or the entire scene. You can duplicate any element and undo or redo your actions. You can use any audio file from your system or search for sounds on http://freesound.org. When you are done, you can export your design.

acamci
2020-07-21 01:44
@acamci set the channel purpose: Crowdscapes Installation Channel. See more details about the installation below or at https://nime2020.bcu.ac.uk/crowdscapes-a-crowd-sourced-soundscape-installation/

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acamci
2020-07-21 14:02
Welcome everyone! The *Crowdscapes* installation is open for contributions. I added https://docs.google.com/document/d/1sUoQl1hbtZQoox-PXwProUV8a1tHgJD6O4XJwAHP3AM/ to start things off. Feel free to edit these as you like while you add your own sound elements. Do not hesitate to ask me any questions about Invsio or the installation itself. Looking forward to seeing how our crowd-sourced soundscapes will evolve!

acamci
2020-07-21 14:50
@acamci set the channel purpose: Crowdscapes Installation Channel. Find more detailed information about the installation at https://nime2020.bcu.ac.uk/crowdscapes-a-crowd-sourced-soundscape-installation/

contact
2020-07-22 12:48
Hey @acamci I'm having trouble using the trajectory button, I click it and nothing seems to happen

acamci
2020-07-22 12:56
@contact Once you press the trajectory button, you should be able to drag the object around, which will draw a trajectory for it. Let me know if that works.

contact
2020-07-22 13:02
brilliant, works, thank you

acamci
2020-07-22 13:04
Great! Please share your designs on the Google Doc too! I am gonna do a quick demo video to post here as well.

contact
2020-07-22 13:05
I'm wondering about two additional aspects of this project: 1. Is there a plan to have sharable "worlds" perhaps utilising content-addressing and hyperlinked nodes 2. Have you considered using streaming audio for nodes instead of single audio files?

acamci
2020-07-22 13:07
1. You can export and import scenes already but a major motivation behind the cross-reality push in this project is to share states across different platforms so you can collaborate remotely and across platforms. Stay tuned for that in the next few months! 2. Yes! We are working on patching live audio input to spheres, cones and zones. I think that will be great for live performances.

contact
2020-07-22 13:13
awesome, is there a place where I can keep track of this? It's quite related to the work I do (web-based immersive audio, audio streaming, experimental audio), so it would be great for idea sharing if I can stay in the loop

acamci
2020-07-22 13:16
We plan to make our Github publicly available soon. In the mean time, you can follow the app website or reach out to me directly at

acamci
2020-07-22 13:17
Here is a quick demo video that demonstrates the basic features in the quick start guide:

contact
2020-07-22 13:19
thanks, if you're interested, my current project is here: https://low.show/noisecrypt and the code is here: http://github.com/lowshow the browser based live streaming aspects of it might be interesting for you

acamci
2020-07-22 13:36
Hey, that's really cool. Thanks!

contact
2020-07-22 13:38
I seem to have a bit of trouble manipulating objects I've moved to the edge of the editable area, say if I move a sphere to the corner, if I want to add a trajectory it locks back to the center of the grid and I can't seem to draw the path

contact
2020-07-22 13:39
if I draw the trajectory while its in the center, then move it, seems to solve the problem

acamci
2020-07-22 13:40
You should be able to zoom out to get a wider view of the scene but the very edge might indeed be just outside the farthest zoom setting. We'll look into that.

contact
2020-07-22 13:41
yeah, that seems to be the only pain point (I really like this tool very much), utilising the areas at the corners (to get a good amount of area to explore) is a little difficult meaning I need to move back and forth a lot as the center of the grid seems to be the focal area for editing

contact
2020-07-22 13:43
no worries, happy to do a demo for you and explain how it works (incl the code) if you're interested, just let me know

acamci
2020-07-22 13:45
Yeah, we are working on a better focus mechanic so that you can snap view to objects.

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acamci
2020-07-22 17:42
I love how @cmtchssn's zones blend with @lja's "oooo" spheres and my synth drone :)

acamci
2020-07-23 13:04
Hi everyone, the Crowdscapes installation is still going on. We've had https://docs.google.com/document/d/1sUoQl1hbtZQoox-PXwProUV8a1tHgJD6O4XJwAHP3AM/ so far. Please make sure to check them out. We'd also love to have you participate. You can pick up any of these designs and elaborate on them or submit original designs. See https://nime2020.bcu.ac.uk/crowdscapes-a-crowd-sourced-soundscape-installation/ to learn more about the installation and to find out how you can submit your own designs to the installation. Do let me know if you have any questions.