This installation utilizes the immersive audio design tool Inviso (
http://inviso.cc), which is accessed via desktop browsers and best experienced with headphones.
*Installation Guidelines:*
? To see the current hierarchy of participant designs, go to
https://docs.google.com/document/d/1sUoQl1hbtZQoox-PXwProUV8a1tHgJD6O4XJwAHP3AM/. You can download the designs at the links found in this document.
? You can select any design and build upon it. Simply download and import the zip file into Inviso (
http://inviso.cc). You should add at least one new element to the base design you picked. You can remove elements from the base design as long as you retain at least one element from it. Both literal and conceptual representations of your daily environments are welcome: you can design an auditory simulation of your environment with recordings or found sounds, or you can create abstract representations with synthesized or composed elements.
? When you are done with your design, export it and go back to the Drive folder of the participant whose design you built upon. In that folder, create a new folder with your name and upload your Inviso export into this new folder using your Google account. Once you do this, the Google Doc will be automatically updated with your contribution included in the hierarchy of participant designs (i.e. you don?t need to edit the Doc yourself).
*Inviso Quick Start Guide:*
You can press the blue "+" button and *click anywhere* to create *SPHERES* with omnidirectional sounds. You can populate these spheres with *CONES* with directional sounds. You can press "+" and *draw anywhere* to create *ZONES* with non-directional sounds. You can move your *HEAD* in the scene with W, A, S, D keys or with your mouse. You can add 3D motion *TRAJECTORIES* to the spheres and the head.
*Aerial View* allows you to move objects horizontally. Tilt the scene by click-and-dragging to go into *Altitude View*, where you can move objects vertically. *Edit Object Mode* allows you to fine tune your cones. You can also control each element parametrically using the GUI window. You can pause individual elements or the entire scene. You can duplicate any element and undo or redo your actions. You can use any audio file from your system or search for sounds on
http://freesound.org. When you are done, you can export your design.